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Tainted Innovation, Tempting Innovation

Published date: October 18, 2010 в 3:00 am

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An idea stands a better chance of surviving if it is not attributed to the individual who conceived it. Otherwise, the idea carries with it all the baggage and perception of its owner, good or bad.  During idea evaluation, people struggle separating their feelings about the creator from the idea itself.  If they like the person, they like their idea…and vice versa.

What this means in practice is that you don’t want to give credit for good ideas.  In facilitated ideation sessions, you need to get ideas out of people’s heads in a way that no one will know who it came from.  This is contrary to the popular notion that organizations need to reward people for their ideas to stimulate innovation.  Rather than reward their ideas, it might be better to reward their participation in innovation as Stefan Lindegaard points out.

This insight comes from the work of Tanya Menon at the University of Chicago.  She describes the paradox of an external idea being viewed as “tempting” while the exact same idea, coming from an internal source, is considered “tainted.”

“In a business era that celebrates anything creative, novel, or that demonstrates leadership, “borrowing” or “copying” knowledge from internal colleagues is often not a career-enhancing strategy. Employees may rightly fear that acknowledging the superiority of an internal rival’s ideas would display deference and undermine their own status.

By contrast, the act of incorporating ideas from outside firms is not seen as merely copying, but rather as vigilance, benchmarking, and stealing the thunder of a competitor. An external threat inflames fears about group survival, but does not elicit direct and personal threats to one’s competence or organizational status. As a result, learning from an outside competitor can be much less psychologically painful than learning from a colleague who is a direct rival for promotions and other rewards.”

How do you strip away the credit for an idea when it is conceived?  First, have people ideate in small teams of two or three.  When an idea is offered, make sure these sub-teams share their ideas with the larger group without mentioning who actually created it.  It’s harder to overlay subjective feelings on an idea when it eminates from two or three people.  Credit for the idea gets diluted.

Second, have teams share their ideas in digital form.  Set up a group wiki site or other collaboration tool such as Google Docs where teams can enter their ideas in real time.  Make sure the idea collection software does not track who entered it.  Use team numbers instead of people’s names.

Finally, have all ideas evaluated by a completely separate team than the one that generated the ideas.  Use an objective, weighted decision model to assess the the value of ideas.  Use scoring criteria that are relevant to the issue the team is facing.  Assign a weighting to these criteria based on the importance of that criteria.  Be sure to test the model not only on past successful ventures, but also on past unsuccessful ventures.

The LAB: Innovating Baseball with Attribute Dependency (October 2010)

Published date: October 11, 2010 в 3:00 am

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 Baseball has a density problem.  The ratio of “minutes of action” over “total minutes played” is low.  Consider for example, the “no-hitter” pitched by Roy Halladay of the Philadelphia Phillies.  Not a single opposing player was able to reach first base because of his performance.  Baseball is essentially a duel between pitcher and batter.   If there was a way to trade out some of the pitching duel for more field play, baseball would be less boring.

For this month’s LAB, let’s apply the corporate innovation method, SIT, to find potential improvements to the game of baseball.  The method is based on five patterns inherent in many innovative products.  By extracting and applying those patterns, we can innovate anything.  For baseball, we will apply Attribute Dependency tool.  Here is how it works.

We start with a list of attributes (variables) of the game of baseball.  Then we create combinations of those attributes with an eye towards creating a correlation between them.  As one attribute changes, so does the other.  This becomes our hypothetical solution to which we work backwards to see if it solves a problem or adds value.  In the case where there is already a dependency between attributes, we artificially break it and see what benefit it might deliver.  For example, there is no dependency between runs scored and the inning played.  We would change this by creating a new dependency where the value of a run changes as the inning changes.  For example, a team earns two runs for crossing home plate instead of one, but only in the ninth inning.

Here are several ideas that make the game “dense” with more action and make it faster.  These ideas are based on breaking and as well as forming dependencies between attributes.

Innovation Suite 2010 – New York City

SIT will be conducting its 5th innovation course in New York City from Nov 1-3, 2010.  This course is designed for middle management and above, but most anyone can benefit from the learning experience. Participants of previous courses were Presidents, Marketing VPs and Directors, R&D VPs and Directors, Innovation Teams, and Product Directors from both large multinationals and smaller organizations. You can register for it at http://www.sitsite.com/academy/.

Here are the goals of the course:

  • Be able to independently apply SIT innovation tools to your own business issues to arrive at solutions that you would not normally think of.
  • Learn how to develop a culture and practice of innovation in your organization utilizing only existing resources and structures, resulting in a less traumatic organizational change.
  • Begin to work on a relevant issue and arrive at some ideas through the 3-day workshop and the coaching hours.
  • Gain facilitation skills and receive support for conducting innovation mini-sessions in your organization.
  • Network with like-minded innovation lovers from a variety of companies, and learn how they approach innovation.
  • Be able to implement the knowledge acquired in the course upon your return to your company thanks to a structured follow-up program.

The course fee is $2,800 which includes course tuition; coaching hours; SIT materials including an internal “mini-session facilitation kit”; 3 breakfasts, 3 lunches and 1 dinner.  The course fee will be rebated back to you if your company orders a project from SIT by May 1st 2011.

The LAB: Innovating Retail Selling with Task Unification (September 2010)

Published date: September 27, 2010 в 3:00 am

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Task Unification is a great tool when you have a general idea of the direction you want to go or business challenge you are dealing with.  It is one of five templates in the Systematic Inventive Thinking method.  Like all the templates, it helps regulate and channel the ideation process while creating unique and useful innovation possibilities.  It works by taking a component list of the product, process, or service, and then assigning an additional “job” to that component.  It helps break “fixedness” in how we see components and their traditional role, thus opening up potential growth opportunities.
For this month’s LAB, we will use this template to innovate new ways of in-store retailing.

Retailers already do a lot of creative things to improve sales.  There are the traditional tactics like putting the milk and eggs in the back of the store.  But newer approaches are emerging as retailers learn from their online experience
and migrate these ideas to in-store selling practices.  Search optimization, for example, applies to a brick and mortar store every bit as much as the online store.  Let’s imagine ourselves in the retail sales business such as a grocery story or department store.  Further imagine we are planning for an upcoming seasonal selling opportunity such as Halloween.  According to the National Retail Federation, the value of all retail sales in the seasonal Halloween category (pumpkins, candy, costumes, decorations) is about $5 billion in the U.S..  While impressive, stores need to constantly think of ways to innovate and grow the top line sales and bottom line profits.

 Let’s use Task Unification to create some retail selling innovations.   Here is our component list for a retail store (such as Target, a large U.S. chain):

  1. shopping carts
  2. cash registers
  3. scanners
  4. shopping bags
  5. aisles
  6. shelves
  7. customer service
  8. sales staff
  9. products
  10. customers
  11. store lighting
  12. departments

The challenge that we want to address is: 

“How do we increase sales in the Halloween category?”

To use Task Unification, we take a component from the list above and give it this “job.”  For example:  “The aisles have the job of increasing sales of Halloween products.”  Now we work backwards to imagine the benefits of this, how it would work, what problems and issues does it present.  In other words, we innovate a new way for the aisles of a department store to create stronger sales.  The trick is to use each component productively, not just to be different.  For example, if we suggested that the lighting in the store would now be orange in color to promote a Halloween theme, this would not pass the test.  The lighting in the store actually has to “sell” something or otherwise drive some positive business result.

Even better is when you can fold in the advertising concept called “fusion.”  This is when we take a specific message such as a brand theme and incorporate it into the new “job” to be taken on by the component.  We fuse the component, its new job, and the message.  For example, let’s consider the brand theme of Target:  smart consumers seeking value and design…”cheap chic.”  Now the store lighting not only illuminates the store, but also has to do it in a way that conveys or reinforces this brand message.

Prospective Innovation

Published date: September 20, 2010 в 3:00 am

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People can improve the quality, originality, and elegance of ideas by extensively forecasting the implication of those ideas during the generation phase.  Researchers from The University of Oklahoma studied the effect of forecasting on idea evaluation and implementation planning.  In the experiment, 141 undergraduate students were asked to formulate advertising campaigns for a new product.  These campaigns were evaluated by a panel of judges.  Prior to formulating the campaigns, participants were asked to forecast the implication of their ideas and the forecast the effects of a plan for implementing their best idea.

As part of the experiment, students received a hypothetical email from the “vice president of sales” for this new product.  They received this during the idea generation phase of the project.  In the email, he directed the students as follows:

“I hope all is going well on the IMPACT project.  The deadline is nearing for the release of the ‘IBC IMPACT’, and I am curious to see what you have come up with for the new advertising campaign.  Please send me a preview of your ideas and strategies.”
“To be more specific, I want to know why your chosen campaign strategies will resolve the issues that I outlined in my first email (e.g. target desired demographic, lasting impact with demographic, retain vintage look, etc.).  I am mostly interested in your predicted results if these plans are actually set into motion.  I am fully aware that there may be downsides and potential problems with any strategy used, so include these (if any) in your descriptions.  Tell me how you think your current plan will play out down the road.  Visualize this advertising campaign unfolding into action and describe that scene to me.  I would like to know the consequences of any action that we might take, and other factors that could potentially influence the campaign.”

Students who mentally imagined the “down the road” effect of their ideas most extensively produced the best ideas.

For innovation practitioners, educators, and consultants, the implications are clear.  The use of mental simulation can improve innovation effectiveness.  Mental simulation should be used to cognitively “walk through” the steps of the idea generation process.  It should also be used to cognitively predict the implications of those ideas.  Given that some people are better than others at extensive forecasting, innovation facilitators need to have scripted directions for the work group on how to extend their thought processes about future events as a way to boost originality in ideating.

Byrne, C. L., Shipman, A. S., & Mumford, M. D. (2010). The effects of forecasting in creative problem-solving: An experimental study. Creativity Research Journal, 22, 119-138.

Academic Focus: Aalto University

Published date: September 13, 2010 в 3:00 am

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The convergence of three worlds…commercial, technical, and design…creates the optimal conditions for innovation.  Now a new university in Finland has done just that.  Aalto University is a newly created university from the merger of the Helsinki School of Economics, the University of Art and Design Helsinki and Helsinki University of Technology – all leading and renowned institutions in their respective fields and in their own right.
From the Alto website:

The Voice of the Product

Published date: September 6, 2010 в 8:55 am

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Could the greatest innovation of all time be a method of innovation?  Roger Smith proposed this in The Evolution of Innovation.  Is such a method out there?  The answer is yes.

Suppose you want to come up with a new product idea. Where do you begin?  What method would you use?  Conventional thinking suggests three possible directions.  First, we could seek insights from our customers through research and observation (Voice of the Customer).  Second, we could emulate what inventors like Edison and Disney did to create new ideas (Voice of the Expert).  Or we could seek ideas from competitors and other sources using the “open” mindset (Voice of the Market).

There is a fourth source – The Voice of the Product1.  Jacob Goldenberg and his colleagues discovered the surprising insight that innovative products tend to follow certain patterns.  It is similar to the notion of TRIZ which is a set of patterns for solving problems.  Innovative products share common patterns because their inventors unknowingly follow patterns when generating new product ideas.  These patterns become the DNA of ideas2.  If you can extract the DNA and implant it into other products and services, you can innovate.

A majority of new and inventive products can be categorized according to only five patterns:

  • Subtraction: Taking an essential component away
  • Task Unification:  Assigning an additional job to an existing product
  • Multiplication:  Making a copy of a component but changing it in some way
  • Division: Functionally or physically dividing a component or product
  • Attribute Dependency: Creating new (or breaking existing) dependencies between attributes of a product or service and its environment

A systematic process called S.I.T. has been developed to apply these patterns. The patterns become “thinking tools” to identify new ideas. This process is called function follows form (FFF), a term coined by cognitive psychologist Ronald Finke. Instead of
innovating by identifying a “function” or need and then creating a product, one first manipulates the existing product and considers how the new form could be beneficial.

Yoni Stern and Amnon Levav describe it as follows:

“Using FFF, one develops products in the reverse order to the market research process. One begins with an existing concept or product — a list of the product’s physical components and its environment. Then one of the five thinking tools is used to theoretically manipulate the product. These new “virtual products” are immediately assessed as to their value and feasibility. If the virtual product has market potential and falls within existing company and technological constraints, it undergoes needed minor adaptations and is considered worthy of follow-up. Market knowledge is used as a filter rather than the starting point; ideas generated are likely to be different from those of competitors.”

People find it difficult to believe that innovation is a skill, not a gift.  With a method like S.I.T., anyone can learn to innovate anything, anytime.  If a better method evolves, I hope to be among the first to hear about it.

1. Goldenberg, Jacob and David Mazursky. “The Voice of the Product: Templates of New Product Emgergence”. Creativity and Innovation Management September 1999: 157-164.

2.  Stern, Yoni, and Amnon Levav. “The DNA of Ideas”. BIO-IT WORLD April 2005: 56-57.

The LAB: Innovating Website Design with Attribute Dependency (August 2010)

Published date: August 30, 2010 в 3:00 am

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Imagine a website that changes depending on the visitor.  Researchers at M.I.T. describe such a website that learns a person’s thinking style based on preliminary clicks so it can present information in an optimal way.  Purchase intentions increased 20%!

This is an example of the Attribute Dependency tool of the corporate innovation method, S.I.T..   It’s great for creating “smart” products and services –
those that adapt to user preferences or environmental
conditions.  For this month’s LAB, let’s apply Attribute Dependency to other aspects of websites to create new, innovative designs or features.

To use Attribute Dependency, make two lists.  The first is a list of internal attributes of a website.  The second is a list of external attributes – those factors that are not under your control, but that vary in the context of how the product or service is used.  Then create a matrix with the internal and external attributes on one axis, and the internal attributes only on the other axis.  The matrix creates combinations of internal-to-internal and internal-to-external attributes that we will use to innovate.  We take these virtual combinations and envision them in two ways.  If no dependency exists between the attributes, we create one.  If a dependency exists, we break it.  Using Function Follows Form, we envision what the benefit or potential value might be from the new (or broken) dependency between the two attributes.

Here are the variables that I put into the matrix (which you can download here).

2010 Outstanding Corporate Innovator

Published date: August 23, 2010 в 3:00 am

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Congratulations to Kennametal, Inc. as the winner of the 2010 Outstanding Corporate Innovator (OCI) award. The Product Development and Management Association (PDMA), a global network of product innovation professionals, announced Kennametal  will receive the OCI Award at PDMA’s 34th Annual Global Conference on Product Innovation Management, October 16 – 20, 2010 at Rosen Shingle Creek in Orlando, Florida.

From the press release:

“Kennametal has demonstrated an impressive corporate commitment to innovation which has resulted in a successful track record of significant new product launches in the past five years,” said Sally Evans Kay, chair of PDMA’s OCI award selection committee. During recent turbulent economic times Kennametal has used its commitment to innovation to provide unique customer solutions and to gain a competitive advantage.

Simulating Innovation

Published date: August 16, 2010 в 3:00 am

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People can improve their innovation skills by mentally simulating the use of innovation tools.  Chip and Dan Heath in their book, Made to Stick, talk of the importance of mental simulation with problem solving as well as skill-building.

“A review of thirty five studies featuring 3,214 participants showed that mental practice alone – sitting quietly, without moving, and picturing yourself performing a task successfully from start to finish – improves performance significantly.  The result were borne out over a large number of tasks.  Overall, mental practice alone produced about two thirds of the benefits of actual physical practice.”

Mental simulation is the imitative mental representation of some event or series of events.  It is our brain conjuring up scenarios and imagining how they will play out.  We do it all the time.  We mentally simulate driving to the grocery store, talking with our boss, or getting a back rub.  It prepares and sharpens us for things that lie ahead.  Mental simulation can also be used to practice activities that you do or want to learn.

Here is how I use mental simulation to strengthen my innovation skills with the S.I.T. method:

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